Latest Updates



13-06-2022
Rigel V2.3 Update Released

Rigel has been updated to v2.3, adding the following features and fixes:

- Auto-Clavicle update: Clavicles behaviour has been updated and now is way more precise than before. A ROM ( range of motion ) has been added on Begin Play that allows the setup to understand the clavicle rotation, in order to have a behaviour similar to how it rotates in real life.
Because of the way the skeletal hierarchy works, this feature is not yet ready for Daz3D characters.
- Twist joints setup: The infamous gimbal lock issue ( twisting the wrist cause the 180 flipping of the forearm ) that usually can be solved in C++, has been solved in Blueprint, so you no longer have this issue while recording or during realtime performances.
Because of the way the skeletal hierarchy works, this feature is not yet ready for Daz3D characters.
- Unreal Engine 5 support: Rigel has been updated to support Unreal Engine 5.0.2
- Restart Calibration and Sequencer recording: Now you can use the Vive Controller/Valve Knuckles to restart the calibration and record the mocap from Sequencer:
- Fixed Trackers on Hands rotations
- Fixed Trackers on Hands for Metahumans
- Updated documentation