Enter Reality provides Virtual Reality solutions within working environments.

We develop projects for:

- Assembly machine simulation

- Automotive

- Interactive Architectural Visualization

- Shared VR environment for project reviews

- Training and simulations

Contact us for any project you would like to develop.


Latest Updates


WIP - VR Car Configurator for Audi R8

Inspired by the McLaren Car Configurator developed by Epic Games using the Unreal Engine 4, I decided to develop something similar but in Virtual Reality.

I was able to push 11milion triangles ( 3 Audi R8 seen at once ) with 3500 draw calls, and this was quite surprising, since usually around 2 milions triangles perfomance decrease rapidly.
This is running in Editor, but packaged version ( soon available for download ) runs at 90FPS steady.

UMG causes big frame drops, so I'll probably use an alternative which do not cause any issues.

Since this is a WIP some things need to be taken care of, such as:
- Shaders setup for the different car paint colors
- Cross section need to be worked on
- Lighting needs some improvement ( also exterior setup is planned )
- Noitom Hi5 VR Gloves need to be integrated

Tested on MSI VR One, i7-7820 @2.9GHz, 16 Gb of Ram, GTX1070 8Gb


Manual Assembly Workstation and Virtual Welding Station using Noitom Hi5 VR Gloves

RnD done in order to show the use of VR within working environments, using Noitom Hi5 VR Gloves in order to give the user an advanced interaction in VR.


Full Body Motion Capture using IKinema Orion + Noitom Hi5 VR Gloves

First test, quite satisfied with the results!

8 Vive Trackers used, animation data stremaing and recorded inside the Unreal Engine 4 @60FPS


Noitom VR Gloves Prototype with Vive Trackers

Although we already developed a custom solution for VR Gloves ( using the Perception Neuron Mocap Suit ), Noitom was kind and sent us a pair of Hi5 VR Gloves.

First impressions are very positive:

- Comfortable to wear, the Vive Tracker is roughly at 45° on the outside, so it's "out of the way" if your hands are close together

- Pairing is done using a dongle, which can be plugged into the Vive spare USB port on the HMD itself, and the pairing itself is very quick

- Calibration is done by two poses and it takes roughly 15 seconds

- IMU sensors on fingers and wrist gives no noticeable lag

- Unity and Unreal Engine 4 plugins already developed by Noitom, with free scene available for download

- Accuracy is very good, but you may notice some drifting when you move your hands together, but that is due to hand size, so it's not drifting from the IM sensors but it depends how big are your hands in real life vs VR rigged hands

We're currently integrating them into our VR projects, especially into the Manual Assembly Workstation which currently uses the Vive Controllers, so it would be really neat to use fingers to pick up objects!



RnD for a continuous rotary Micropumps assembly machine and a conveyor where the camera separates the products based on its color.