Vive Trackers UE4 Setup
Since Valve was so kind to send us two Vive Trackers we also made a tutorial on how to do the setup for SteamVR and how to make them work inside the Unreal Engine 4, with a couple of easy steps.
We also combined the Trackers with our mocap gloves from the Perception Neuron Suit, in order to create a VR glove similar to the Noitom i5 VR gloves.
(Free) Lipsync Tool for UE4
This is a custom solution which I've been using for a couple of years now, and it turned out to be very efficient and a good ( and quick ) alternative placeholder solution instead of processing a full facial mocap session.
By combining both the Preston Blair phoneme list, the setup used with Faceware tools, Faceshift and Facerobot I ended up using 17 phoneme sets which allows for a quality lipsync solution.
This isn't a phoneme extractor tool in UE4, but rather a list of words ( 58000+ ) which the user can use to build sentences.
I'm in the process of getting all the words, so soon this tool will be released on the forum.
Adaptive Skin is a tool developed in Maya which allows the transfer of a facial rig between two different face mesh.
It works by a UV lookup and some other tweaks which allows the one-clik transfer of all the blend shapes.
Very usefull for fast prototyping or for share the same facial rig across multiple characters ( especially NPCs ).
Perception Neuron to Maya One-Click-Solution-Retargeting
This is a simple script which allows me to get all the data from the FBX from Axis Player and then apply the animation to my custom rig inside Maya.
Using the ART ( Animation and Rigging Toolkit ) plugin I'm also able to modify/cleanup all the mocap data recorded with the Perception Neuron suits.