Full Body Motion Capture for Unreal Engine 4 and Unity


Using IKinema Orion with the Noitom Hi5 VR Gloves we were able to achieve true Full Body Motion Capture ( fingers included ).

The animation data from both Orion and the Hi5 gloves is being streamed directly inside the Unreal Engine 4.

8 Vive Trackers are used.

Custom solution for hand poses for object grab, two hands weapon and other utilities will allow the complete removal of the  post-mocap-session tweaking, which currently is the most time consuming part of the animation pipeline.


Unreal Engine 4 FBX animation sample

Unity FBX animation sample