Full Body Motion Capture for Unreal Engine 4 and Unity
Using IKinema Orion with the Noitom Hi5 VR Gloves we were able to achieve true Full Body Motion Capture ( fingers included ).
The animation data from both Orion and the Hi5 gloves is being streamed directly inside the Unreal Engine 4.
8 Vive Trackers are used.
Custom solution for hand poses for object grab, two hands weapon and other utilities will allow the complete removal of the post-mocap-session tweaking, which currently is the most time consuming part of the animation pipeline.
Unity FBX animation sample