Oculus Go! - Full Body Tracking Test

I got the Oculus Go! a couple of months ago and I was able to recompile the "Dark Souls Inspired" demo I created 2 years ago ( for the GearVR ), and the first test looks nice!
The non-smooth movement is due to the the wireless animation transmission wasn't very good, that's why simetimes there are frame skippings.

There is room for optimization and I'm also planning to develop some basic gameplay, add some enemies and also to fight the Knight you see at the end of the video.


Oculus Go! Full Body Tracking Test